Rendering Your 5.1 Channel Mix |
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Rendering a surround project creates six mono files (AIFF, WAV, W64, or PCA) or a single 5.1-channel file (AC-3, WMA, and WMV) that your authoring application can use to create DVD-Video or 5.1-channel music projects.
With the addition of the Sony 5.1 Surround Plug-In Pack, you can render AC-3 files using ACID software and burn the resulting files to DVD.
Before rendering your surround project, check your surround authoring application’s documentation to determine its required audio format. Some encoders require a specific low-pass filter cutoff frequency and rolloff, and your encoder may require that no filter be applied before encoding. Use the Audio tab of the Project Properties dialog to configure a low-pass filter.
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From the File menu, choose Render As to display the Render As dialog.
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Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where you want to save your file.
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Type a name in the File name box. A separate file will be created for each channel using this name as a base.
For example, if you type My Project in the File name box and render your project using wave files, the following files would be created: My Project Left.wav, My Project Right.wav, My Project Center.wav, My Project LFE.wav, My Project Left Surround.wav, and My Project Right Surround.wav.
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Choose a file type from the Save as type drop-down list. If you have the Sony AC-3 Encoder, you can choose AC-3 from the list.
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Choose 44,100 Hz, 16 Bit, Mono, PCM from the Template drop-down list if you want to render six mono files, or choose an appropriate 5.1-channel template if the selected file type supports it.
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Select the Render loop region only check box if you want to save only the portion of the project that is contained within the Loop Region. Loop Playback does not need to be selected for this option to work.
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If the selected file type supports it, you can select the Save project markers with media file check box to include markers, regions, and time markers in the rendered media file. If the information cannot be saved to your media file, an .sfl file will be created (using the same base name as your media file).
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Click the Save button. A dialog is displayed to show rendering progress.