Using Input Busses with Hardware-Based Effects |
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Plug-ins are great, but there are times when you may want the sound of a specific piece of hardware for your tracks. This help topic will show you how to use auxiliary busses and input busses to send a track to an external processor.
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Connect your effects processor to your audio interface:
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Connect the input of your effects processor to an output from your sound card (for this example, we’ll use LineOut 1).
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Connect the output of your effects processor to an input on your sound card (for this example, we’ll use Inst 1).
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Add a bus to your project. This bus will be used as a destination to send a track to your effects processor.
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Configure your bus to send its output to your effects processor:
In the I/O control region of the bus’s channel strip, click the Output button and choose the output that is connected to your effects processor’s input (LineOut 1/LineOut 2 for this example).
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This auxiliary bus provides a signal path to your effects processor’s input. |
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Add an input bus to your project. This input bus will receive the signal from your effects processor.
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Configure your input bus to take its input from the effects processor and send its output to your main mix:
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In the I/O control region of the input bus’s channel strip, click the Input Source button and choose the sound card input that is connected to your effects processor’s output (Inst 1 for this example).
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Click the Output button and choose the output where you want to send your processed signal. We’ll send this signal to the master bus so it is included with your main mix and will be included when performing a real-time render.
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This input bus provides a signal path from your effects processor’s output to your project. |
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Send your track to the effects processor:
Click the bus button on the track header and choose the bus you created in step 2.
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The bus button on the track header lets you send the track’s audio to your effects processor. |
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Click Play .
When you play your project, the track is sent to your auxiliary bus, into the effects processor, out of the effects processor into the input bus, and out to the master bus.
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When you’re ready to render your project, you can use real-time rendering to include the output from your effects processor with your project.